I just wanted to post what we are currently doing with the model: https://wildcardstudios.itch.io/magical-tailoress
Of course since it's a RPG we definitely would need a male equivalent. You are definitely being credited for use.
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I was wondering, how did you build the Light Shafts in the map for Poke Abby in Blender, I'm very confused.
If I'm remembering correctly, I extruded out the edges of the window and duplicated that shape to have two layers. In Unity, I animated the UVs so each layer's texture moved opposite to each other and it created a cool effect :)
In blender? because I'm using your game assets to try to recreate the scene (sorry) and you have models for the light shafts and textures for them as well. Were you able to recreate them in Blender, or does it have to be in unity? and any other tips or tutorials to use for the AMAZING environment you have made?
Haha if you managed to rip the assets from the game, I'm sure you will manage to make some light shafts on your own ;p
Also, you asked about the software I use; it shouldn't matter what you use, they all do the same thing.
I created a Unity package and included that in the download as well. It contains prefabs all set up with materials and their respective textures for a quick start :)
So, which programs does this work best with? Or should i just expriment?
You will get started much quicker if you use the .ma or .mb file and open it in Maya. If you don't have Maya, the .fbx will import into most any 3D software but some minor elements won't carry over. If the rig doesn't function properly when imported as .fbx, it may just need a little extra work on your end to make the proper connections again.
And to answer your second question; yes experiment! It's free so there's nothing to lose :)
Question, Are you open to commissions ? I'd love a male equivalent
Sorry, I don't do commission type stuff :( I do have a male version of Abby though! Maybe I'll add that to the pack :)
I actually made my own a while ago and did somethings with it (including a police uniform), but didn't looked as neat.
Thank you for sharing it, I'm looking for seeing more your lovely art style in the future.
Wow great animation! You can really feel some of those hits :) Keep it up!
nice what programs for animating figures do u recommend
does it work in vrchat?
It should! I heard from a few that they got the character in there with no problems :) But don't take our word for it, give it a try :D
Thank you so much for generously releasing your model. I have had so much fun playing with Abby's model. The simplistic beauty of the model has inspired me to try and work towards an original creation of my own, so thank you and best of luck on your future projects. :)
I'm really glad you have been able to take so much away from working with the model and I hope I have the chance to see your future creations :) Also, thanks so much for sharing those renders you made! I never saw Abby look so lifelike before! If you are on tumblr or twitter, please show me and I'll be sure to re-post your Abby stuff on my profile! You can reach me through either of those sites :)
Just to be clear, The asset cannot be sold but games made with the character (credited of course) can be?